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Event Build Evolutionary Architectures

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events vs messages

An event is a record of a certain action having happened in a system and is therefore defined in the language of the publishing system. The publisher cares not at all about who might be listening and merely guarantees that a certain set of event data will be emitted over a certain medium of transmission.

A message, on the other hand, is a peer-to-peer construct. The publisher of the message targets the message at a specific consumer system and the contents must be defined in the language of the consumer. Such a message would not be meaningful to others, even if they were to listen in. In a sense, a message sent by system A to system B is API invocation done asynchronously.

event base architecture

If we use events to propagate information across our distributed system, we come up with a very loosely coupled architecture where there is minimal knowledge of each other across systems. All systems either broadcast events corresponding to activities in their world or consume events from other systems to trigger workflows in their own world. As a publisher, a system does not know who will consume its events. As a consumer, a system is not aware of where the event came from, just that it should perform something when it receives such an event. (event的publish/consume的不确定性)

In the micro-service world, events give rise to the choreography styleof building workflows. Essentially, this is no explicitly defined
workflow at all but service are mapped to respond to certain set of events. The interaction described above is an example. An end-to-end workflow is achieved without describing it as such because we are able to compose it from independent event-service interations. No one needs to know the complete flow as it does not really exist.

message base architecture

In the micro-service world, messages give rise to orchestration style workflows. A service or an orchestrating system (often a worflow engine like JBPM or its more modern avatars like Conductor and Cadence) captures the sequence in which a set of services should be invoked to achieve an end-to-end output and it invokes them via messages (or APIs, as the case may be). ESB based systems are a version of messaging architectures

event更符合OCP(open-closed principle)

the event stream IS the fact of life, and as long as the events continue to flow in, it doesn’t mater to them whether they are coming from the same system or from the next version of it or from a entirely new system.

A widely employed strategy for building new versions of software is the strangler pattern
where you progressively migrate and deploy functionality from one version of a software to the next one, all the while keeping the
structure of the events same

Event-ful pitfalls

The most important problem is one of tracking business workflows. Since systems do not collborate with each other but rather with events, it becomes difficult to track what the status of any business process is. Long pipelines like order processing become very difficult to track and manage. Answering “define the complete process of order fulfilment” can have you running all over the engineering department!

The other, lesser problem is around error handling. If one system suffers from an outage and loses some messages, there is no
straightforward way to re-generate/replay them. The publisher gives no guarantee that it can re-publish them. Persistent messaging system like Kafka help to a certain extent, but guaranteeing their uptime and resilience, even more than the core services, becomes a mission critical problem for the whole company